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Perhaps most importantly, though, is the Nintendo 64's inclusion of two exclusive tracks and four stunt courses, plus 4MB Expansion Pak support. Rush 2049 takes the winning formula of the series, applies new, more crazy racing environments, more futuristic cars, an improved paintshop mode, dynamic objects and the like. Outlook Rush fanatics and stunt racer enthusiasts have a lot to be happy about here. The only feature missing from the upcoming racer is, of course, four-player support, which we're told is a Dreamcast exclusive. Midway promises "less fog" and a smoothed out framerate, as well as a possible high-resolution mode thanks to the use of the 4MB Expansion Pak. The Nintendo 64 version of the game, equipped with four mouthwatering stunt tracks and two exclusive courses, has a lot going for it.
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Couple all of this with an improved paints shop mode and prettier graphics. Lots of buildings to sky over, loops to roll through and air to be had - this makes us very happy. Whereas the tracks in Rush 2: Extreme Racing USA (save for the stunt) could be considered bland, 2049 offers up a selection that is just the opposite. The biggest difference between this one and the others is setting the future, it seems, is filled with more jump-worthy streets than the present - and that's fine by us.
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The cherished physics engine of the Rush series is once again applied for 2049, which plays exactly like its predecessors.